July 31, 2010
Inside the Mind of a Man
Putting the XY back in sexy.
Inspired by Christian Carter
July 29, 2010
Capitalism and Playerism – 7 Links
- This is Simon Rex, AKA Dirt Nasty.
He’ll be our model for this post
He’ll be our model for this post
(This is disgusting!
…and yet kind of hot…)
*Men – if the following doesn’t apply to you then don’t take offense . I’m discussing a type – that type being The Player, and to this type some of these correlations may ring true.
Capitalism is based on scarcity. The more scarce a product is, the more it’s generally worth because of the fear that it will soon be unavailable. Humans live in constant fear of things running out – of not being able to obtain a product that’s in low supply. This fear creates an emotional parallel, making some men believe they only have so much love to give – a finite supply, if you will. They only have so many years of youth and a player doesn’t have time to let a female mess with his game. The tight capitalist grip on not only material goods but intellectual property runs deep – stockpiling assets a practice very similar to emotional hoarding.
Anyone who watched The Corporation knows that a corporation has all the same traits of a sociopathic person. This sociopathic behavior has a way of transcending those special pieces of paper that bind together the corporate world and becoming an intrinsic part of the player’s personality. NML’s Mr. Unavailable and the Fallback Girl discusses a breed of ambivalent, ambiguous, non-committal men who get off on the unconditional love of confused, masochistic (and also non-committal) women. The behavioral patterns of these relationships are on par to that of corporate functioning – the man asserts his autonomic need for monopoly and dominance at the expense of those who “believe” they are emotionally dependent upon him. Sociopathy is all about using people rather than sharing with them. It’s about gain – what does this woman have to give me? What is she trying to take from me?
3. Variety as Freedom
In this capitalistic world, we’re chained to our 9 to 5 jobs like dogs on leashes. Our reward, we tell ourselves, is consumer freedom – we get to choose what brand of cereal to buy, what brand of clothing. (Though the larger the corporate spread, the less choice, hmmm…) This what-color-do-you-want-to-paint-your-cell? lifestyle forces us to cling to choice as the main thing that defines us. We are what we buy, and to some – who we date. This mindset of feeling powerful primarily through choice elicits a deep-seeded indecisiveness in the player accompanied by a greedy first world entitlement that he should have it all. “If I choose her, what if someone better comes along? How do I know she’s the best one? How do I just pick one? Do I have to? Isn’t that limiting myself?”
As Napolean Hill states: “The most powerful people in the world makes decisions quickly and undo them slowly.”
A million dates with random hos does not a satisfying connection make.
With all the gloss and glitz of the media, modern men live in a world of images. They are constantly taunted by Maxim magazine wherever they buy their food/toiletries/literature and kept in a state of perpetual arousal. Poor things. So naturally their “pickers” are off (lingo courtesy of Patti from Millionaire Matchmaker). They want pretty, they want shiny, and they want boobalicious, because this is what they’re told to want. They associate these attributes with symbols of status and these shiny pretty images cause a discord between what they’re seeing in the media and what they see in front of them, fostering an unreasonable perfectionism within their imperfect minds based on false standards. Just as Dirt Nasty bases his image on bitches and bling (at least he’s tongue and cheek about it), the modern day player follows suit to establish what he believes is a powerful role for himself in society.
In the subtle manipulation of the capitalist world images are constantly flashed in front our eyes before we can even identify their meaning. Advertising is meant to trigger our subconscious before we even realize what reaction we’re having. Having been raised in front of their televisions, players are trained according to a see-it-must-have-it mentality. If it’s not in their hot little hands ASAP, if they’re not mentally stimulated 24/7, they can feel like they’re missing out and will look to said female in their lives to provide them with the satisfaction previously provided by multi-million dollar television networks and their PlayStations. As detached from reality as this viewpoint is, it’s the secret broken childhood of many players that causes them to act on impulse and break hearts. See it, must do it, did it – NEXT!
Capitalism breeds a spectator culture in which we’re supposed to watch the world go by, a technique to keep us in our place and keep our participation at a low lest we stir up some genuine trouble. The modern player doesn’t have to do much to rake in women if he has even the slightest bit of sex appeal. With a bit of flattery and an ass grab, women will flock to him like Dirt Nasty to a pile of coke. Way back when, a proper caveman had to go out and drag a woman to his cave and then ensure that she stayed with him to raise his offspring (I’m sure there was a lot of rape and abuse that came from this practice, but nonetheless…) Now, women everywhere are well-trained by the media to look perfect and doubt their self-confidence. The player only needs to prey on these female weaknesses to get laid. And operating from this position of apathy, he will score a lot of p**** without undue strain on his brain from the exceptional few females that could put him in his place. The autopilot player takes ‘er easy, and if she’s easy – takes ‘er twice, BUT! he misses out on the best lay of all – the infinitely orgasmic mindfuck that only a truly intelligent, self-assured woman can give him.
Capitalism creates an eat or be eaten world. It sparks an insatiable hunger in the player to a) acquire the newest and best, b) keep up with their homeboys, and c) keep their inner worlds more secure than yours – U Can’t Touch This! (There are passwords, ladies…Christian Carter is your friend.) The player is stuck on the treadmill of lust competing for: a) the latest greatest female version (which conveniently means that those old ones who know their issues won’t be bugging them anymore), b) the SUPREME playa status (he’s a wild stallion – no one can hold him down), and c) a bulletproof heart with armed forces strong enough to blow yours out of the water to maintain the high priced premium insurance of the platinum upper hand.
The player at play…